Procedually Generated Bookcase
A small experiment with procedural generation. Everything in this scene (besides the UI) is generated from code at run time, so no textures or models. The vertex positions of the models are calculated and meshes created every time a bookcase is created.
Click random to generate a new bookshelf, and play with colour schemes and book variations.
There is no game here, it's just a little experiment.

| Published | 9 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Viki |
| Made with | Unity |
| Content | No generative AI was used |

Comments
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Very lovely little bookshelves.📖
Thank you❤️ Every time I make something like this, I still refer back to that Udemy course you made about procedural generation!